


In the wake of the backlash, Bethesda ended up refunding all of the mod purchases gamers had made.īut then it much more quietly rolled out its Creation Club, which was something of a paid mods 2.0 attempt.

One of the primary early adopters of this system in the game publishing community was Bethesda, which opened up Skyrim, a game both wildly popular and one with a robust modding community, to this paid mods platform. What Valve attempted to do was fundamentally change that ecosystem without providing a great deal of transparency as to why. It was an altogether messy attempt for any number of reasons, but chief among them was that the modding community and ecosystem has long operated as a labor of love and not one in which money is exchanged past the point of asking for donations. You may recall that a few years ago, Valve attempted to rollout a platform for video game modders to make money from their efforts.
